After completing the leg movements, we need to animate it's centre of gravity which is essentially the up and down movement of the whole horse.
Frame 2 is where all the legs are in the air and curled together the tightest, which leads onto Frame 3 where they start to spread out to land, so to demonstrate some overlap we'll keyframe the centre of gravity at it's highest at Frame 3. Do this by selecting the "ct_COG_CTRL" and Translate Y by 0.5.
At Frame 9 when the leg has landed with all it's weight pushing down just before leaving the ground again, Translate Y down to about -0.2. Notice that before the left front leg wasn't fully planted on the ground properly but now it is because we adjusted the centre of gravity.
Here's a quick playblast of what the gallop should look like at this point. It's still very jittery but now we have the main poses laid out ready for smoothing and refining.
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