We've finished animating the hips and now need to move onto the front torso, doing the same of rotating in the X axis. We won't rotate it as much as the hips, but instead do subtle movements as we'll be able animate the neck muscles with more exaggeration. Start at Frame 1 by Rotating X forward a little to about 2.8 as here the horse is pushing forward, copy this to Frame 16 as they need to be identical.
Then at Frame 6 rotate the torso backwards so it's head is in an upright position balancing the weight onto the right back leg. And then back at Frame 12, Rotate X forward to about 5.5 as here it's leaning forward the most with it's legs stretching out.
Again back in the graph editor we smooth out the curves so they transition nicely between each key. Notice that the curves generally increase faster than decreasing, as I like to think the horse uses more force and energy pushing up of the ground before relaxing slightly when falling back down.
Again back in the graph editor we smooth out the curves so they transition nicely between each key. Notice that the curves generally increase faster than decreasing, as I like to think the horse uses more force and energy pushing up of the ground before relaxing slightly when falling back down.
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